A fully functional C++ simulation of the traditional card game Euchre, supporting both human and AI players. Designed with modular object-oriented principles, the project showcases strong software architecture, game logic implementation, and rule enforcement.
bool Card_less(const Card &a, const Card &b, Suit trump) {
Suit eff_a = get_effective_suit(a, trump);
Suit eff_b = get_effective_suit(b, trump);
if (eff_a != eff_b) return eff_a < eff_b;
return a < b;
}
bool SimplePlayer::make_trump(const Card &upcard, bool is_dealer,
int round, Suit &order_up_suit) {
int count = std::count_if(hand.begin(), hand.end(),
[&](const Card &c) {
return c.is_trump(upcard.get_suit());
});
if (count >= 2) {
order_up_suit = upcard.get_suit();
return true;
}
return false;
}